add_filter( 'admin_email_check_interval' , '__return_false' ); admin - Airjordanpro - Page 7

Where is Gambling in the UK Heading in 2023-

The world is just starting to recover from the crippling effects of the pandemic. These effects have impacted different industries including gambling. In the UK, the gambling industry made almost £10 billion within the 2021 to 2022 period. These numbers are more likely to rise as restrictions and public health measures are slowly easing up. Let’s look at the trends.

Key trends in UK gambling industry

Here are some of the trends that are likely to influence the UK’s gambling industry this 2023.

Blockchain technology

In recent years, we witnessed the emergence of blockchain casinos. These are casinos that utilise blockchain technology. Its decentralised nature solves the security problems that online casinos experience.

This technology works without third-party intermediaries, making a safer environment. Here, smart contracts take care of the transactions. It provides fairness and protection to all players.

The blockchain itself stores and records information on transactions. This makes it hard for hackers to get a hold of your information and data. Crypto casinos most often run on open-source platforms which provide transparency.

For players, this means that they can check or trace their funds at any point in time. On top of all these, blockchain casinos offer numerous bonuses and promotions. New and existing players alike get to enjoy perks like free spins and sign-up bonuses.

Virtual and Augmented Reality

Augmented reality is where digital information is added to a user’s real-time experience. One popular example of this is the Pokémon GO app which was launched in 2016.

Meanwhile, virtual reality differs from augmented reality in such a way that it transports users to a new environment. They can experience things like 3D sounds, and images among others. Although virtual reality is a newer technology, it has heavily influenced the gaming and entertainment industries.

Land-based casinos can incorporate augmented reality in several areas. This is to enhance the casino’s environment and give players a good gaming experience. For one, they can include it in certain games and slots. Players simply pull up their phones and place it in front of their favourite slot game. They will then see when it had last paid out its jackpot.

Augmented reality can also allow players to view information like digital promos, bonuses, and other games.

Virtual reality, on the other hand, can offer a lot more. With its technology, it can transport players to a whole new world. As long as they have a good, stable internet connection, they can enjoy the games from the comforts of their own homes.

Thus, it is possible to visit virtual casinos and have a chat with other virtual players before having a few rounds of virtual poker.

Challenges for the gambling industry

Despite a positive outlook on the gambling industry in the UK in the coming years, the challenges related to gambling are also growing. So much so that it has already become a health crisis in the UK.

Gambling as a public health crisis

With the proliferation of online casinos and gambling, the UK has seen an estimate of 250,000 to 460,000 problem gamblers. This issue baffled several organizations such as the NHS Northern Gambling Service.

Its clinical lead, Matt Gaskelle, has openly stated that the gambling industry is continuously offering habit-forming products. Hence, resulting to a “significant public health crisis”.

The All Party Parliamentary Group on gambling-related harm has dedicated years in rallying for additional protection. It mainly focuses on vulnerable groups and children. One inclusion in their plea is for gambling companies to pay a tariff imposed by the government.

Another is to prevent or ban these companies from using their names or logos on football shirts. It aims to put a stop to walking advertisements for gambling.

Gambling ads cause more harm than we think

The escalation of gambling advertisements is one particular area where reform is essential.

During the drafting of the UK’s Gambling Act in 2005, the use of technology was different. People regarded gambling as a dubious activity back then. Looking at the other side of the fence, people can now go to online casinos or online sports betting using their mobile phones.

On average, people may see gambling logos at around 700 times in just one football match on TV. The reason is clear. Established betting companies commission over 28,000 ads a year.

One alarming research shows that gambling ads on Twitter are far more appealing to children and young teens than to adults. As a result, almost totalling to 30,000 kids with ages11 to 16 suffer from gambling issues. These issues include financial, social, and emotional problems.

Another study supports this research and found exposure to gambling ads can cause gambling harm in all age groups. Equally important to know is that there are already 400 gambling-related deaths in the UK every year.

You can find more news on the UK’s gambling industry on this website.

Camelot Group loses High Court action against National Lottery award

In the United Kingdom and a High Court judge has reportedly ordered Camelot Group to begin preparations that could eventually see the Allwyn UK arm of European lotteries giant Sazka Group given control over the county’s National Lottery.

According to a report from the Financial Times newspaper, Camelot Group has run the National Lottery ever since the service launched in 1994 although it was left fuming in March when the Gambling Commission regulator selected Allwyn UK as the recipient of the lottery enterprise’s next ten-year operating license. This move purportedly prompted the rejected firm to launch a legal action that could come to court as soon as October amid allegations that selectors had not correctly implemented a scoring system designed to measure bids.

Injunction attempt:

In the meantime, Camelot Group had reportedly sought High Court permission to delay the commencement of the official handover process, which is schedule to be completed by the time Allwyn UK’s National Lottery operating license officially begins in February of 2024. But the Gambling Commission purportedly responded by arguing against such a move on grounds that any deferral would prevent it from inking an obligatory ‘enabling agreement’ and potentially hinder its efforts at raising cash for a plethora of good causes.

Detrimental determination:

In a ruling released earlier today and High Court Justice Finola O’Farrell reportedly found for the Gambling Commission and ordered Camelot Group to begin the process of handing over control of the world’s fifth largest lottery to Allwyn UK. The experienced authority purportedly declared that public interest had been ‘a strong factor in favor of lifting the suspension’ as the implementation of any delay would have likely led to ‘real loss.’

Reportedly read the judgement from O’Farrell…

“In turn, this will cause delay to the benefits of the fourth licence, giving rise to reduced contributions to the good causes and delayed introduction of the enhanced game portfolio and new technologies. Delayed funding to social programs and other good causes is likely to give rise to real loss; late support for a food bank risks families going hungry in the meantime; delayed funding for a children’s centers deprives those who currently need it from any benefit; funding for the 2012 Olympic hopefuls after the games would have been of little assistance.”

Plaintiff pain:

Camelot Group used an official statement to call today’s judgement ‘disappointing’ as it only addressed ‘whether or not the enabling agreement can be signed while our case is heard’. The disgruntled operator went on to assert that the issue of whether the Gambling Commission had lawfully and correctly awarded Allwyn UK with the next ten-year National Lottery operating license ‘is being dealt with separately’ although this campaign may ultimately result in a reversal or an award of up to £500 million ($606 million) in damages.

Camelot Group’s statement read…

“We will take some time to consider our next steps and continue to believe that we have a very strong legal case. In the meantime, we remain dedicated to maximizing returns to good causes and building on our record performance over the past two years.”

Defendant delight:

For its part and the Gambling Commission reportedly pronounced that it now intends to ‘begin the important work of formally awarding the licence’ to Allwyn UK and wants this process to be completed ‘seamless and timely.’ The regulator furthermore stated that such a transition will be ‘for the benefit of participants and good causes’ as it prepares to fight Camelot Group in court this autumn.

A statement from Camelot Group reportedly read…

“We remain resolute that we have run a fair and robust competition and that our evaluation has been carried out fairly and lawfully in accordance with our statutory duties.”

In the Kitchen With Rachel Khong

Knocking on the front door, it’s already clear that this is one of those dreamy California artist houses, its rich green paint and big windows lighting up a quiet street. Inside there are flowers on the bathroom shelf, music lilting in the background. And the kitchen! A jar of fresh cilantro sprigs on the table. The sea green backsplash, warm wooden cabinets, and the dangling strands of a pothos over the sink. It’s an unfriendly, blustery early-spring day out there in Los Angeles, but everything in here is inviting, most of all its inhabitants: the author and food journalist Rachel Khong and a sweet brown cat she and her husband call Bunny.

I was warned about this. A mutual friend told me about Khong’s cozy office, stacked high with books; about the persimmon tree outside; about, most of all, what happens in this kitchen: “She’ll woo you with her delicious things.” Tonight, I’m here to talk to Khong about her second novel, Real Americans, while making a dinner she planned for us—mapo tofu with pork and mushrooms, smashed-cucumber salad, and rice.

This marriage of food and fiction is only fitting for a writer whose career has been defined by both. Khong, 38, started in food service then came up in food media, an early staffer at Lucky Peach magazine under celebrity chef David Chang and his partner Chris Ying. After the magazine shuttered in 2017, she founded the Ruby, a co-working space for women and nonbinary creatives in San Francisco, making food and beverage programming a crucial element.

For all these reasons, people who know Khong’s work tend to arrive at her fiction with certain expectations. To some, her 2017 debut novel Goodbye, Vitamin, about a young woman caring for her father after an Alzheimer’s diagnosis, was brimming with food. To others, there wasn’t enough. Real Americans will inspire the same response.

Read More: The 25 Most Anticipated Books of 2024

On its surface—and at its heart—the book has nothing to do with cooking or dining; it’s a multigenerational family saga tracing the lives of a mother, a son, and a grandmother through a history that begins in China during the Cultural Revolution and reaches into the future, though not in that order. Khong layers the lives of her characters to challenge how well we can really know one another. The book asks who gets to be American and calls for deeper compassion. It also, in my experience, could make a reader very hungry.

“There’s not that much food in it, right? I think we can agree on that,” Khong says when I broach the subject. My mind immediately fills with images she conjured on the page: a teenager staring warily into the shell of his first oyster, a man chewing dry chicken. A scene at the fanciest restaurant a 20-something has ever visited, her date sliding the rest of his buttery venison across the table to her. 

We look at each other and laugh. “Oh,” Khong says. “Do you think there’s a lot?”


Khong, who was born to ethnically Chinese parents in Malaysia and moved to the U.S. when she was 2, grew up with an “uncomplicated” love of food. Her family ate dinner together every night, usually home-cooked Chinese or Malaysian dishes her mother made. It wasn’t only the food that set an example for Khong: “She’s a joyful cook too—it wasn’t drudgery for her,” she says.

Now, for Khong herself, making dinner at the end of the day is an important ritual. After moving from San Francisco to Los Angeles less than a year ago, for the first time she’s working as a full-time writer without the structure of her previous workplaces. “There’s something uncomfortable about writing something that’s just your own and nobody is expecting it,” she says. “You’re kind of looking around like, Who gave you permission?” To cope with her amorphous new schedule, she started to build up routines to create a sense of accomplishment at the end of the day. Usually, she takes a walk in the morning—the only safe time to avoid baking in the Southern California sun—then writes for two to four hours. The rest of the afternoon seems to disappear, so come dinnertime, there’s comfort in doing something so concrete. “Cooking is always satisfying—there’s nothing like writing 1,000 words and feeling like I need to delete them all,” she says. “You can’t f-ck things up so bad that it’s not edible.” (Well, maybe she can’t.)

Tonight, she puts me to work first peeling ginger, handing over a thin-sided spoon she picked up in Thailand, her favorite tool for the job. She sets a radish-shaped timer, a souvenir from Japan, next to the stove for the rice. Soon, to smash cucumbers, she’ll give me the biggest pestle I’ve ever held—the kind used to make curry paste in Southeast Asia. And later, I’ll watch her as she stands over the pan of sizzling mushrooms and meat with a hand on her hip, stirring in a mix of Chinese and Japanese pastes and seasonings without measuring (Sichuan peppercorns and chili-bean sauce, miso and vinegar, soy sauce). There’s a sense of blending cultures here that feels particular, a porous line between identities that shows up in Real Americans.

There is no shortage of great immigration stories. Khong’s feels real because it comes from a place of authenticity. This is not her family’s story, but the way the characters are searching for belonging, or have found ways to be multiple things at once, rings true—she captures the feeling of floating in the in-between, not firmly tethered to one pole of identity or another but instead looking for a way to feel secure in your own space.

And that title—Real Americans—evokes more questions than any single book could answer. What is American, and what is real? In Khong’s novel, it’s someone far away, someone who has never identified as American, who uses the phrase to describe one of the three main characters. And that character probably would not say it about herself. This is how Khong’s novel pokes holes in the assumptions we make about each other. As soon as you start to understand one of the three protagonists, she moves on to the next, tracing the influence of history, trauma, biology, and life experience on how the characters are understood, or misunderstood, by one another.

Khong describes the space she’s trying to fill—or rather, the space she finds herself in without trying. Her favorite writers are Deborah Levy, Ruth Ozeki, Kazuo Ishiguro—writers who do their own thing, conventions be damned, and this book offers a twist in genre of its own, a turn into the realm of speculative fiction. On a more personal level, Khong felt like there was no one with her point of view writing fiction she could fully relate to when she was growing up. Amy Tan’s work was “unabashedly Chinese” in a way Khong was not. “I felt like I wasn’t anything enough—I wasn’t Chinese enough. I wasn’t Malaysian enough. I definitely wasn’t American enough, even though I felt more American than anything else,” she says. It’s akin to how Lily—the mother in Real Americans, sandwiched between the other two characters—might describe herself.

Khong shied away from writing about Asian American identity in Goodbye, Vitamin—she didn’t feel skilled enough to tackle it in the way she would’ve wanted to. Since then, she has written multiple short stories with Asian characters, finding her way through. “Usually it’s not that the whole story is about Asian American identity. It’s more like this Asian American female character is just going about her day and then is reminded she’s Asian by other people, which is reflective of my own experience,” she says. Lily is a representation of this woman in the Y2K era. Someday, Khong posits, Lily’s story may feel obvious. “As I was writing, I was thinking: How much of this is too basic?” she says. She gives an example, tying her thoughts back, as ever, to food. She references “the smelly-lunch story” and how certain experiences become tropes. “People know that immigrant kids once felt embarrassed by their lunches, and now it’s a cliché. If in 10 years it seems like Lily’s story is dated because nobody could possibly be insecure about these things anymore, that’s fine,” Khong says—then clarifies, “That would be really great.”


We’re both hungry by the time dinner is ready. I’m giddy as I help set the table, laying down yellow cloth napkins and heavy ceramic plates. Khong has this device she uses in her writing—food in her world is like the weather, an omen. That dry chicken I remembered before? It was a breakup scene, a mistake in the kitchen portending certain doom. “The food is bad when people aren’t having a good time or something is wrong,” she says.

We’re silent for a moment, chewing. The tofu is soft and savory, Khong’s improvised blend of spicy, salty, and tangy flavors hitting every note. The cucumbers are crisp and garlicky, cooling in contrast. The rice is fluffy and tender, balancing it all out. This food is, in a word, delicious.

Dragon Village Survival เปิดให้บริการบนสโตร์ไทยแล้ว_1

Highbrow เปิดให้บริการ Dragon Village Survival (드래곤빌리지 서바이벌) เกมมือถือ RPG พิชิตดันเจี้ยนมังกร จู่โจมบอสแบบคอมโบ ดาวน์โหลดได้แล้วบนระบบ Android ผ่าน Google Play Store ไทยคำพูดจาก เว็บเดิมพันออนไลน์

Dragon Village Survival เกมมือถือ RPG พิชิตดันเจี้ยนด้วยการผสมผสานสกิลมังกรกำจัดสัตว์ประหลาดด้วยทักษะและการควบคุมมังกรที่หลากหลาย ! แอ็คชั่นสุดอลังการควบคุมด้วยมือด้วยแต่คอมโบเพียบ ! เนื้อหาการต่อสู้ที่หลากหลายไม่มีเบื่อ จู่โจมบอสพร้อมรางวัลมากมาย

Features

– หอคอยแห่งความท้าทาย

– อัปเกรดเป็นอุปกรณ์ระดับ Elite

– ค้นหาชุดค่าผสมที่แข็งแกร่งยิ่งขึ้นด้วยไอเทมต่าง ๆ

Dragon Village Survival เกมมือถือสโตร์ไทย

GTA- The Trilogy เวอร์ชันมือถือเปิดลงทะเบียนล่วงหน้าบนสโตร์ไทยแล้ว_1

มากันแบบไม่ให้สุ้มให้เสียงเลยครับสำหรับการจับมือร่วมกันระหว่างNetflixผู้ให้บริการสตรีมมิงความบันเทิงชั้นนำระดับโลกและ Rockstar Games ในการเตรียมเปิดให้บริการGrand Theft Auto: The Trilogy – The Definitive Editionซึ่งจะเป็นเกมเวอร์ชันรีมาสเตอร์ที่เคยวางจำหน่ายบนคอนโซลและพีซีไปก่อนหน้านี้ รองรับภาพความละเอียดระดับสูงและสามารถเข้าเล่นได้ทั้งบน iOS หรือ Android

Grand Theft Auto: The Trilogy – The Definitive Editionได้เปิดให้ลงทะเบียนล่วงหน้าบนสโตร์ประเทศไทยเรียบร้อยแล้วสำหรับ App Store และ Google Play แบ่งออกเป็นสามภาคที่เลือกดาวน์โหลดแยกกันได้อย่างอิสระ ซึ่งจะไม่มีค่าใช้จ่ายใดๆ ทั้งสิ้นแต่จะเป็นส่วนหนึ่งสำหรับผู้ใช้บริการ Netflix เท่านั้น หากใครสนใจและเป็นเกมเมอร์สายดูหนังที่สมัครบริการไว้อยู่ตั้งแต่แรกก็ลงทะเบียนล่วงหน้าในเกมที่สนใจได้เลยครับ โดยเกมจะเปิดให้เล่นในวันที่ 15 ธันวาคมนี้

ในส่วนรายละเอียดของเกมทั้งสามภาคในชุดนี้ จะมาพร้อมคุณสมบัติใหม่ๆ เช่นกราฟิกรูปแบบรีมาสเตอร์โดยใช้เอนจิ้น Unreal Engine อันทรงพลัง รองรับความละเอียดถึง 4K / 60FPS และยังมีการปรับปรุงเกมเพลย์ให้สอดคล้องกับเกม GTAV, การเลือกอาวุธแบบใหม่ หรือระบบมินิแมปที่พัฒนามากขึ้น ประกอบด้วยภาค III, Vice City และ San Andreas ซึ่งเป็นไตรภาคยุคแรกของเกมเวอร์ชันสามมิติ

เนื้อเรื่องของเกมแต่ละภาค

GTA III:รับบทเป็น Claude อาชญากรวัยโจ๋ที่เพิ่งอกหักจากสาวและยังโดนหักหลังมาสดๆ ร้อนๆ ผู้เล่นจะได้ออกเดินทางในเมือง Liberty City ที่ได้แรงบันดาลใจจากมหานครนิวยอร์ก สำรวจทุกมุมเมืองที่เต็มไปด้วยความไม่ไว้วางใจและเรื่องราวเลวร้ายที่เกิดขึ้นได้ทุกเมื่อ นับเป็นเกมภาคสำคัญที่เปิดโลกสามมิติแบบโอเพนเวิลด์ของเกมซีรีส์นี้

GTA Vice City:หวนกลับไปสู่ยุค 1980s ที่เต็มไปด้วยมนต์เสน่ห์ของความฟังกี้และอาชญากรในชุดสูทสีพาสเทลเปื้อนเลือด รับบทเป็น Tony ที่สร้างเนื้อสร้างตัวสู่การเป็นเจ้าพ่อแห่งโลกมืดระดับท็อปที่จะต้องฝ่าฟันอุปสรรคและดราม่าทั้งความโหดร้าย ทรยศ หักหลัง และมิตรภาพ ท่ามกลางโลกสีนีออนริมชายฝั่งที่ได้แรงบันดาลใจจาก Miami

GTA San Andreas:หนึ่งในเกมภาคที่ได้รับคำชื่นชมว่าเป็นภาคที่ดีที่สุดของซีรีส์ที่มาพร้อมรัฐจำลองชื่อว่า San Andreas ขนาดใหญ่ที่ได้แรงบันดาลใจการออกแบบสไตล์ California พร้อมกิจกรรมสนุกๆ ทั้งการเข้าฟิตเนส แต่งหน้าทำผม เช่นเดียวกับเควสต์เนื้อเรื่องธีมตลกร้ายให้ผู้เล่นได้ติดตามกันคำพูดจาก สล็อตเว็บตรง

ลงทะเบียนล่วงหน้า

GTA netflix เกมมือถือสโตร์ไทย

Cloudy Valley เกมจำลองการพักร้อนบนเกาะสุดผ่อนคลาย_1

ตอนนี้ต้องบอกเลยว่ากระแสเกมรูปแบบ Cozy ดีต่อใจ สไตล์จำลองชีวิตอันผ่อนคลาย กำลังมาแรงเลยทีเดียวเพราะเป็นเหมือนกับการฟื้นฟูจิตใจและความเหนื่อยล้าจากการทำงาน เช่นเดียวกับสภาพสังคมที่ตึงเครียดโดยเฉพาะจากช่วงที่ผ่านมาที่มีการแพร่ระบาดของ COVID-19 โดยล่าสุดก็ถึงคิวของ Surau Games ที่จะเปิดตัวผลงานใหม่มาให้ติดตามชมกันแล้ว ซึ่งเกมจะเปิดให้เล่นบน PC ในเดือนมกราคมของปีหน้า และเปิดให้ดาวน์โหลดเดโมฟรีตั้งแต่วันนี้

เกี่ยวกับเกม Cloudy Valley

เกมจำลองชีวิต – แนวผจญภัยรูปแบบสำรวจ รับบทเป็นสัตว์ตัวจิ๋วที่เดินทางมาพักผ่อนที่หมู่เกาะแห่งหนึ่งในช่วงฤดูร้อน ผู้เล่นสามารถว่ายน้ำ ปีนเขา หรือเดินชมทัศนียภาพอันสวยงามรายล้อมไปด้วยน้ำทะเลสีครามได้อย่างอิสระ เช่นเดียวกับการออกค้นหาสมบัติ และการพบปะกับเพื่อนๆ ที่มาเที่ยวหรืออาศัยอยู่ในระแวกนี้ เรียกได้ว่ามีกิจกรรมให้ทำมากมายชนิดที่เกมเมอร์สายชิลจะต้องชื่นชอบ นอกจากเดินเล่นแล้วจะไปนั่งเรือหรือนั่งรถไฟฟ้าเที่ยวชมป่าก็ได้เหมือนกัน

ดินแดนของหุบเขาแห่งเมฆหมอกนี้ยังมีอะไรให้พบเจอ ทั้ง NPC หรือเจ้าแกะตามป่า นอกจากนี้นั้นก็ยังสามารถเข้าร่วมการแข่งขันชิงรางวัล อาทิตกปลาตามหาเรนโบว์เทราต์สุดหายาก เช่นเดียวกับการเก็บขยะทำความสะอาดรอบๆ ชายหาด อีกทั้งมีหมวกสวยงามให้เราเก็บสะสมไว้ตกแต่ง ปิดท้ายด้วยเพลงประกอบจาก Gregor Hadjiganev สำหรับโอกาสหน้า ThisIsGame Thailand จะมีอะไรมาแบ่งปัน ขอเชิญติดตามที่นี่เช่นเคย

เข้าสู่เว็บไซต์ทางการ: คลิกคำพูดจาก สล็อตเว็บตรง

รูปภาพตัวอย่าง

Cloudy Valley Surau Games